![]() It's a system in which everything within the game relies on something else, thus if one thing goes wrong and isn't fixed immediately then it won't be long before the rest of the system falls out of sync. And while juggling time and finances you need to make sure all operations within the prison are running smoothly. You can request grants but they come with their own set of objectives that you need to meet without spending too much. You're time-limited on many different things, and if you don't meet your deadlines then you could end up with a slew of conundrums on your hands. However this isn't necessarily a bad thing, while it may be slightly infuriating to start over and over and over again, you at least get a sense of how Prison Architect will play out. It took more than three hours for us to get an acceptable start, and even then we were still unhappy with some of our choices it's a learning process in which you don't truly realise mistakes until it's too late to take them down without restarting the game or putting a severe dent in your funds. ![]() You start the game with 24 in-game hours to build a basic holding facility, simple stuff so that when the first batch of prisoners arrives they don't immediately just amble off into the sunset. It takes a while to really get going in Prison Architect, not because of its difficulty, but because if you want to make a decent amount of progression within the game you need to have a good start, and that takes a while. ![]()
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